Team
Meet the dev #7: Alexandre
Meet one of the talents of the Polycorne Team! This is Alexandre turn!
Meet one of the talents of the Polycorne Team! This is Alexandre turn!
Polycorne is proud to blow its first candle today, this November 05th 2021. What a long way we have come in one year!
We just released a new update, Silicon City v0.33! Discover the new features of this last version before the early access one.
The latest version of Silicon City is now available! Find out this almost last version before the early access release.
AWS costs are based on consumption. It could be a cost per GB, per request, per hours, … Let’s have a look
Once every two weeks, discover one of the talents of the Polycorne team. It’s Killian’s turn: the Swiss Army Knife at Polycorne.
Introduction Now let’s interconnect our Linux server with Unity Cloud Build. Lambda is the layer that will be opened to the world. Thanks to it, we will create a small web service that will get the information from Unity Cloud Build and start the Steam build process. First of all, Read more…
One step further to a full build and release process from Git to Steam. This time, let’s create a securized AWS environment and create the virtual machine.
4th stage of our Git to Steam journey. We will configure, securize and connect AWS services together to create the most performance and costless pipeline for the Git to Steam process.
Unity Cloud Build (or UCB) allows you build your Unity project on Unity servers. This second stage of or Git to Steam journey will leads us to set it up.