Happy birthday Polycorne!
Polycorne is proud to blow its first candle today, this November 05th 2021. What a long way we have come in one year!
Silicon City major update – v0.33 Gruyere
We just released a new update, Silicon City v0.33! Discover the new features of this last version before the early access one.
Silicon City major update – v0.32 Emmental
The latest version of Silicon City is now available! Find out this almost last version before the early access release.
Meet the dev #5 – Jérémie
Twice a month, meet one on the talents of the Polycorne Team! We kept the best for the last, this week is: Jérémie
Unity to Steam – Part 7 – Cost analysis
AWS costs are based on consumption. It could be a cost per GB, per request, per hours, … Let's have a look
Meet the dev #4: Killian
Once every two weeks, discover one of the talents of the Polycorne team. It's Killian's turn: the Swiss Army Knife at Polycorne.
Unity to Steam – Part 6 – AWS Lambda
< Prev: Part 5 - AWS IAM and Ubuntu Next: Part 7 - Cost analysis > Introduction Now let’s interconnect our Linux server with Unity Cloud Build. Lambda is the layer that will be opened to the world. Thanks to it, we will create
Unity to Steam – Part 5 – AWS IAM and Ubuntu
One step further to a full build and release process from Git to Steam. This time, let's create a securized AWS environment and create the virtual machine.
Unity To Steam – Part 4 – AWS S3, EC2 and SES
4th stage of our Git to Steam journey. We will configure, securize and connect AWS services together to create the most performance and costless pipeline for the Git to Steam process.
Unity To Steam – Part 3 – Unity Cloud Build
Unity Cloud Build (or UCB) allows you build your Unity project on Unity servers. This second stage of or Git to Steam journey will leads us to set it up.