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Team

Happy birthday Polycorne!

Polycorne is proud to blow its first candle today, this November 05th 2021. What a long way we have come in one year!

November 5, 2021
by Jeremie
1
Game update Uncategorized

Silicon City major update – v0.33 Gruyere

We just released a new update, Silicon City v0.33! Discover the new features of this last version before the early access one.

September 16, 2021
by Jeremie
1
Game update

Silicon City major update – v0.32 Emmental

The latest version of Silicon City is now available! Find out this almost last version before the early access release.

July 19, 2021
by Jeremie
1
Team

Meet the dev #5 – Jérémie

Twice a month, meet one on the talents of the Polycorne Team! We kept the best for the last, this week is: Jérémie

May 21, 2021
by Aurel
1
Tutorial

Unity to Steam – Part 7 – Cost analysis

AWS costs are based on consumption. It could be a cost per GB, per request, per hours, … Let's have a look

May 19, 2021
by Jeremie
1
Team

Meet the dev #4: Killian

Once every two weeks, discover one of the talents of the Polycorne team. It's Killian's turn: the Swiss Army Knife at Polycorne.

May 4, 2021
by Jeremie
1
Tutorial

Unity to Steam – Part 6 – AWS Lambda

< Prev: Part 5 - AWS IAM and Ubuntu Next: Part 7 - Cost analysis > Introduction Now let’s interconnect our Linux server with Unity Cloud Build. Lambda is the layer that will be opened to the world. Thanks to it, we will create

April 23, 2021
by Jeremie
1
Tutorial

Unity to Steam – Part 5 – AWS IAM and Ubuntu

One step further to a full build and release process from Git to Steam. This time, let's create a securized AWS environment and create the virtual machine.

April 20, 2021
by Jeremie
1
Tutorial

Unity To Steam – Part 4 – AWS S3, EC2 and SES

4th stage of our Git to Steam journey. We will configure, securize and connect AWS services together to create the most performance and costless pipeline for the Git to Steam process.

April 20, 2021
by Jeremie
1
Tutorial

Unity To Steam – Part 3 – Unity Cloud Build

Unity Cloud Build (or UCB) allows you build your Unity project on Unity servers. This second stage of or Git to Steam journey will leads us to set it up.

April 20, 2021
by Jeremie
1
Recent Posts
  • Silicon City Politics: Unlimited playtime through re-elections?
  • Silicon City’s energy management program
  • Meet the dev #6 – Juliette
  • Happy birthday Polycorne!
  • Silicon City major update – v0.33 Gruyere
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© 2021 Polycorne. Trademarks belong to their respective owners. All Rights Reserved. Polycorne, polycorne.fr and the Polycorne logo are trademarks of Polycorne in the U.S. and/or other countries. Silicon City, and the Silicon City logo are trademarks of Polycorne in the U.S. and/or other countries.