Tutorial
Unity to Steam – Part 2 – Steamworks
For the first stage of our Unity to Steam journey, we will begin with the end : Steam.
For the first stage of our Unity to Steam journey, we will begin with the end : Steam.
How much time do you spend each week testing your game ? How many time you try to build (maybe fail), package the whole thing with the Steamworks tool, wait for the upload then activate the branch on the Steamworks website ? Let’s find a way to save your time.
Once every two weeks, discover one of the talents of the Polycorne team. The this time let’s talk with Aurel.
What’s better than a new challenge every week to have fun? That’s what we’re unveiling with this new update!
Play with the very last features of Silicon CIty before anyone else thanks to the beta branch on Steam!
Once a week, discover one of the talents of the Polycorne team. The this time let’s talk with Léa.
Once a week, discover one of the talents of the Polycorne team. The first one to open the ball is Jimmy.
The Polycorne team has been busy working on this new update of Silicon City and here it is! One step closer to the official early access of the game ! After a quiet beginning of 2021, we’re back with new features and content. This version 0.30, codename Beaufort, focus on Read more…
TLDR; replace your List by an IndexableList, code in on github. We needed to code a List (that cares about the order of its elements) which was also able to retreive an element by its unique ID, very fastly. So we’re sharing this code to you if you need a Read more…